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Ios cridentials for unity cloud build
Ios cridentials for unity cloud build






ios cridentials for unity cloud build

Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.'ħ814: Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditor.cs(217,13): warning CS0162: Unreachable code detectedħ815: Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditorUtils.cs(180,20): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace '' (are you missing an assembly reference?)ħ816: Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditorUtils.cs(237,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.'ħ813: Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditor.cs(192,13): warning CS0618: 'CompilationPipeline.assembl圜ompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assembl圜ompilationFinished instead.

ios cridentials for unity cloud build

Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditorUtils.cs(180,20): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace '' (are you missing an assembly reference?)ħ812: Assets/Photon/PhotonUnityNetworking/Code/Editor/PhotonEditor.cs(191,13): warning CS0618: 'CompilationPipeline.assembl圜ompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assembl圜ompilationFinished instead. Happenes several times in the build out put

ios cridentials for unity cloud build

I'm trying to Unity Cloud build to iOS and I get this error a lot when it tries to build.








Ios cridentials for unity cloud build